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unity5 + google cardboard renders only static...help!

Discussion in 'AR/VR (XR) Discussion' started by mcconrad, May 29, 2015.

  1. mcconrad

    mcconrad

    Joined:
    Jul 16, 2013
    Posts:
    155
    tried every setting and option (deferred, forward, legacy, force OpenGL3, etc) but nothing is working. this is a screenshot from the demo scene in the google cardboard package:[/IMG]
    unity 5, android 5.1, nexus 5 device
     
  2. dolims

    dolims

    Joined:
    Sep 13, 2014
    Posts:
    61
    Which version of the Cardboard SDK are you using?

    (I see you have development build turned on, so that idea is out.)
     
  3. mcconrad

    mcconrad

    Joined:
    Jul 16, 2013
    Posts:
    155
    when i turned off development mode and changed texture compression to GLES3 (in build settings not in player settings FYI), that fixed it.
     
    image28 likes this.
  4. image28

    image28

    Joined:
    Jul 17, 2013
    Posts:
    457
  5. image28

    image28

    Joined:
    Jul 17, 2013
    Posts:
    457
    Deleting and reimporting the GVR package worked for me.