Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Unity5 - Details not showing on terrain in build

Discussion in 'General Graphics' started by geetoo, Jun 19, 2015.

  1. geetoo

    geetoo

    Joined:
    Apr 21, 2009
    Posts:
    42
    Hi.

    I'm upgrading an application from a (very) old Unity version (4.1.5 to be precise) to Unity 5. Quite a jump I admit, but overall, process went quite smoothly.
    The only problem I'm stuck with right now is that details on my terrain textures don't appear in the build version. I attached two screenshots so that you can see the difference. It's like if it stays at mipmap level 0 instead of updating to the top detailled texture.
    I don't know where the problem is, so I'm asking you guys, hoping someone has an explanation and a solution for this problem.

    Editor View (correct in Play mode too) :
    editorview.jpg

    Result when app is built :
    buildview.jpg

    Thanks.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    I don't have a solution to your issue - but I just wanted to say your UI looks real nice.

    Hope you find the answer and solution to your problem.
     
  3. KingMatthew

    KingMatthew

    Joined:
    Jul 7, 2013
    Posts:
    166
    The only thing I can think of is your base map distance setting is extremely low.
     
  4. geetoo

    geetoo

    Joined:
    Apr 21, 2009
    Posts:
    42
    Thanks KingMatthew for your reply.
    I tried changing the base map distance value, but even setting it to the max value didn't change the result.
    I also tried building on different Quality settings and Deployment targets (standalone or web) and still the problem remains.
    Anyone having another idea ?
     
  5. KingMatthew

    KingMatthew

    Joined:
    Jul 7, 2013
    Posts:
    166
    You could try re importing your textures if you haven't already. Otherwise check the texture settings and see if the resolution is messed up.
     
  6. Sylos

    Sylos

    Joined:
    Dec 14, 2009
    Posts:
    7
    I had this same problem and fixed it by enabling read/write on the settings of the textures used as details.