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Unity5 Android mip-mapping problem

Discussion in 'Editor & General Support' started by kilian277, Mar 16, 2015.

  1. kilian277

    kilian277

    Joined:
    Jul 13, 2012
    Posts:
    54
    Hi,

    i'm creating a game that will be on android but ran into a problem with my terrain and textures in general.

    When mip-mapping is enabled on textures i get weird colored lines and artifacts (depicted in the picture below) now i didn't had this problem with unity 4.6 but since the convertion to v5 it showed up on the device. The device uses the TEGRA 3 SoC.

    Is there a solution to this problem or did something change in unity5 that i'm still not yet aware of ?

    It's those green and black matrix alike lines in the background mip-map 0 area doesn't have it.
    (Attached)
     

    Attached Files:

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