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Unity5.3 iOS playback support detect in editor

Discussion in 'Editor & General Support' started by chenyuchih, Dec 9, 2015.

  1. chenyuchih

    chenyuchih

    Joined:
    Jun 3, 2015
    Posts:
    37
    Before 5.3 unity downlaoded all playbackengine (android, ios, ...) even on windows. But in 5.3 all of these become option features. My project use UnityEditor.iOS.Xcode library for a builder script, and it died because iOS playback engine didn't exist in 5.3 default download.
    I know I can download iOS playback engine to solve this problem, but does there exist any smart DEFINE like UNITY_EDITOR_IOS_SUPPORTABLE to let script disable related code automatically?
     
    kd7uiy likes this.