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unity5.2.x wp8.1 performance is very poor

Discussion in 'Windows' started by QingFeng-Zhou, Nov 16, 2015.

  1. QingFeng-Zhou

    QingFeng-Zhou

    Joined:
    Dec 22, 2014
    Posts:
    20
    MrEsquire likes this.
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,507
    Did you try using the profiler to see what's different between two versions?
     
  3. QingFeng-Zhou

    QingFeng-Zhou

    Joined:
    Dec 22, 2014
    Posts:
    20
    unity5.1.x + debug + debugging 1fps
    unity5.1.x + debug + start without debugging 1fps
    unity5.1.x + master + debugging 30fps
    unity5.1.x + master + start without debugging 60fps

    unity5.2.x + debug + debugging 1fps
    unity5.2.x + debug + start without debugging 1fps
    unity5.2.x + master + debugging 37fps
    unity5.2.x + master + start without debugging 37fps

    The screenshot form unity5.2.x + debug + debugging
    UIYBT[V]WM270E{{{AWK8}Y.png
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,507
    Can you use "Release" build and use profiler then?
     
  5. QingFeng-Zhou

    QingFeng-Zhou

    Joined:
    Dec 22, 2014
    Posts:
    20
    Sorry, I forget it.

    5.1
    Y]FS`V)(_)CMW8KK6RF@H2W.png
    5.2
    ]S7H9S9OILPE(HO8OE4%UF8.png
     
    MrEsquire likes this.
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,507
    Hey, I looked at your project. I have good news! I found the root cause of your issue.

    In Unity 5.2, we fixed MSAA on Windows Phone/Windows Store, so it works properly now. In 5.1, it was forced to off, but in 5.2, it is set to "2x" in your project. That means that when you fired up your project on 5.2, it started using MSAA, and that's not free (actually, it's super expensive on these phones when using transparent geometry, which your game is full of).

    Changing MSAA setting to "Off" makes the performance go back up again, and (at least for me) it performs even better on 5.3 when comparing to 5.1.
     
  7. QingFeng-Zhou

    QingFeng-Zhou

    Joined:
    Dec 22, 2014
    Posts:
    20
    Thank you very much, I can use a new version of unity now.:)
     
  8. QingFeng-Zhou

    QingFeng-Zhou

    Joined:
    Dec 22, 2014
    Posts:
    20
    In the other pages of my game(in one scene), there is still the same problem, "Rendering" consume a lot of time. I try to set "Quality" to "Fastest", no improvement. Forget, I continue to use 5.1.
     
  9. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,507
    Which scene is that? Any more details?