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Unity3D WebGL Browser Player does not animate when using JavaScript external control

Discussion in 'Animation' started by ozkary, May 28, 2020.

  1. ozkary


    Nov 9, 2018
    Unity (2018.1.9) to WebGL Target platform. When loaded on a web page, we interact with the WebGL scene by using the JavaScript bridge with the game instance (see below). We have a character associated with an animator and lipsync components.

    Code (JavaScript):
    2. const gameInstance = UnityLoader.instantiate("gameContainer", "Build/Test.json");
    3. gameInstance.SendMessage("Control", "PlayAnimation","Hello");
    This should enable the character to play the requested animation, but there is no response. A call to pause the game works, so this is an indicator that the bridge has access to the internal calls.

    Code (JavaScript):
    1.   gameInstance.SendMessage("Control", "Pause");  //this works.
    Does anyone have a tip on what to look for? Thanks.