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[Unity3D + Vuforia] Does anyone know how to merge the 3D object at runtime? (Android)

Discussion in 'Android' started by N.A.K_FYP, Nov 23, 2013.

  1. N.A.K_FYP

    N.A.K_FYP

    Joined:
    Nov 23, 2013
    Posts:
    21
    Hello everyone,

    Firstly, i have to apology that if i have post the thread in a wrong area.

    My final year project needs to make a android application for Augmented Reality(AR) 3D model creation,similar as http://www.youtube.com/watch?v=xqB--gfwaak&feature=youtu.be

    I have create some 3D model like cube,cuboid etc on the AR marker and run it successfully in my android device,but i have no idea that how to make the models megre together at runtime. For example, 4 cylinder and 1 board become a chair.


    Dose anyone can give me some hints or some reference or tutorial about the merging?

    Thank you
     
  2. SpookyCat

    SpookyCat

    Joined:
    Jan 25, 2010
    Posts:
    3,748
  3. N.A.K_FYP

    N.A.K_FYP

    Joined:
    Nov 23, 2013
    Posts:
    21
    Thank you,

    I have take a look of the Mesh.CombineMeshes method, I know that it can group two or more models become a single model,even the model is not connected, but im not sure that how two model is connected in runtime