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Unity3d > VR > again waisting money and resources instead of making a product better :-(

Discussion in 'General Discussion' started by Muckel, Feb 13, 2016.

  1. Deleted User

    Deleted User

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    In your case go for the I7 6770K, 980TI, 32GB RAM, 1TB SSD (M.2 if you can)..

    Sorted, need nothing more.! It'll last you a fair few years, it's more than sufficient for VR and any engine you may choose.

    @SteveJ

    Mmm what?
     
  2. Ryiah

    Ryiah

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    @ShadowK: He's commenting on the spelling fail in the title.

    @SteveJ: Personally I agree with the OP... Unity is a "GOOD BUY". :p
     
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  3. SteveJ

    SteveJ

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    I don't mean to pick on anyone's spelling abilities. It's just the voices in my head wouldn't stop until I at least commented on it.
     
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  4. Tomnnn

    Tomnnn

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    Do you disagree with the topic? Do you think VR is not a hips of time?

    In my case It's been too late to change my mind for 3 days. The machine is already being assembled :D I'll get more ram if it's ever an issue. This machine's primary purpose is going to be to play my own vr games.
     
  5. SteveJ

    SteveJ

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    On topic though, I also agree that Unity should steer clear of putting resources into Vocational Rehabilitation. It's not even in their wheelhouse.
     
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  6. Deleted User

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    Pfff..! So much wasted recommendation there. Anyway agree with the OP, Unity should stop focussing on all this new fangled whatchmacallit technobable and move into making the most accessible loo roll..

    Now a democratised soft touch 2-ply, that's something I can get behind.... Or get on my behind (Tomhato / Tomharto).
     
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  7. Muckel

    Muckel

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    Hello @ all,
    thx for all the replies!
    Well i could say much more about it... but i think most of get it what i want to say...
    It's not that i don't like VR... I'm working on VR since 1 year in the company i'm working for...
    We are doing medical heath stuff & app's... soft - and hardware...
    What i found out is that it doesn't work @ home for the normal consumer!
    So there will never be a mass market for VR !!! keep that in mind!
    You will only sell a few special app's for industry not for consumer... so your revenue is low damn low if
    you compare to how much you have to invest to get the VR running....
    We spend here around 10000€ just for the Workstation you need to get VR working in high res so that it makes sense!

    So my question is how much do you need to sell to get paid back ???

    VR is for industry not for consumer.... but there are others too on the market!
    They are also cheap and they systems running very well...!

    The problem is: Unity 5.x.x is still full of bug's on mobile and that's my problem...
    I make my most money with the mobile platform like the most here and i can not understand why Unity is still full of bug's.... there is so much man power now but they spend all resources on trying out new markets where they are too slow and other are better etc...
    instead focusing on her selling products and make that better and fix all the bug's....
    I pay for this every upgrade i pay Unity for fixing bug's but i get more bug's and features nobody needs in return!!!!

    So as a indie dev i'm very disappointed about Unity's roadmap and marketing word's-....
    If you see the real product and compare it with the announced product... :-(
    There are so many issues on the mobile platform that keep us from switching to 5.x !!!!!!!!!!!!!!!!!!!!!!
    I donÄt get it every patch release brings new problems every 10 days you get new bug's introduced or it doesn't work like build 5.3.1p1... was not starting on iOS because nobody @ Unity did a test if that version was working for iOS ???!!!

    So i'm really unhappy with all the progress in Unity 5
    Look how many people working now @Unity3D
    I know a lot about Unity and what's going on... first time user and a friend works there...
    It's not the first time that i'm a bit upset because you pay and pay for a great tool but it's going worse and more worse instead of getting better and bug's get fixed...!
    Have a look @ the bug tracker.... but most people like me a fed up with that!
    Because you spend so much time with describing bugs and fill out these bug reports make a demo project etc....
    and than after 2 years you get a mail your bug will be fixed in v. 5 of Unity...
    Wow it took them more than 2 years ... but most of the things that work in Unity 2-4 don't work in 5.
    And @ the end you spend lot of time to get it running on v.5 you find out because of the many bug's that you will never release the app because of this bug's...

    To make it short:
    For the company i work and also private we make the most money with mobile platform...
    We spend so much money for Unity3d but v.5 doesn't work for us.... so we do not upgrade like the most...
    Until our App's are running... maybe if all went well @ unity version 6 should have all bug's fixed but introduce much much more ;-)

    So what do you think:
    If you pay a lot for a software and it doesn't work like announced... what do you do?

    I#m also a first time photoshop user... since it's intro on Mac long time ago... it's the same prize for pro but you can be sure that all basic function are working and don't have lots of bug's...
    That is for me professional software like Maya or 3dMax - the basic's are working very well and in Unity not!

    so now is time to work.... stick on with Unity3d 4.7.f1 so long as possible....
    they ask me why i don't upgrade to 5 and i answered because of the incompatibility and many bugs... it's slow now on Mobile and Desktop too... never get a answer or anything else...

    Unity is too big now... people who fixes bug's don't know what the others doing and new bug's get introduced every patch...

    M.
    P.S. i love Unity3d since the three people started it...since then i pay them every update... thats why i'm writing here and call for help!
    I fear that it's just the beginning of... you know
     
  8. hippocoder

    hippocoder

    Digital Ape Moderator

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    ...The beginning of your understanding that VR is actually improving Unity also for non-vr, and that mobile development is an entirely different team, and there are no drawbacks and any android bugs are nothing to do with vr?
     
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  9. zombiegorilla

    zombiegorilla

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    Heh.
     
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  10. Muckel

    Muckel

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    Hello hippocoder,
    i know you long time here in the forum...
    you know what i want to say... losing focus is what i mean....
    I know that there are different teams for iOS Android etc...
    But do you think that VR will be a consumer product in near future?
    If so than you are living in a different world than me.... it's like 3D for consumer TV
    Was a big and huge thing a few years back... did some 3D Blu-ray programming in java too and in the end nobody cares... dead technology like Blue-ray...
    Now because 3D Video doesn't work we have to invent something new... VR
    ... come on invest your money and push this new big thing!!! It will change the world like 3D Cinema and everybody want's it ;-)
    VR is for Industry not for consumers... and it will be like that until you don't have to wear googles or anything else!
    So conclusion: The VR is small Market and will be small! It's for industry not for consumers...
    so what do the most paying user do with Unity3d ?
    Building Games and App's to sell on the Mobile Market! Maybe some Desktop Apps too... some do consoles but the most do Mobile stuff!
    They paying Unity to make there tools better...
    So what do people if they pay for software and if it doesn't work for them with the new major Versions?
    They do not upgrade or are being disappointed...
    M.
     
  11. Deleted User

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    What makes you believe it's VR taking up all the time though? I mean it has no relative bearing because it works on the same foundry as any other game, major difference being how it's displayed with a few additional components like head tracking and automatically adjusted projection matrices. Then a bit of twiddling optimising stuff..Yeah, so they have to support a few additional plugin's / SDK's that has been integrated. BUT!.

    Now please anyone correct me if I'm wrong here, isn't it relatively inconsequential? Well compared to anything Unity normally do anyway, like re-factoring, their integration with Enlighten, bringing the editor into the 64-bit era..

    All the above is what sounds like a lot of work to me, not VR. Unity have always focused on simple deployment to many platforms / services and that has probably contributed to them being so succesful.
     
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  12. Ryiah

    Ryiah

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    Ideally they submit quality bug reports and try to work around their problems until they are fixed properly. It isn't as if this problem is unique to Unity either. Every engine has its own share of advantages, disadvantages, and annoying bugs.

    Yes. They are on the market now and are no longer simply developer kits. You'd know this if you kept up-to-date.

    I feel like a better comparison would be between stereo and surround sound systems. While stereo definitely gets the job done there are still people who aren't satisfied without their own home theater.
     
    Last edited: Feb 15, 2016
  13. Muckel

    Muckel

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    yes yes i saw a lot stars raising up and falling down in my business time...
    Genius People and great company's when they started but they lost focus and you all know what happend'
    I know some people behind Macromedia ... and Adobe too... worked with Avid etc...
    I just remember the good old times here @ Unity forum... where Higgy and many others where around here...
    He know very well how this works out if you loose focus and don't listen to the people who pay the bill for Unity...

    All is fine if the major platforms working fine but that's not the case anymore! Especially on Mobile!
    I pay for that so why is it so complicated to understand that i want quality not quantity...
    I'm absolute upset about the quantity and politic's Unity does...
    Yes they are different Teams BUT we pay them!
    We paid for Unity Flash Team, Blackberry Team Linux Team... or do they work for free???
    Most of us did not want this and we pay for a working product and not for reporting bugs and make example project's.... thats really waisting time and money you know!


    because all of that happen the last 4 Years most of us even don't visit the forums anymore...
    since the changes there all is going worse... it's exactly in the time when Higgy left the forums...
    Lock @ the Search function now ... it's useless... you got so many post's from everywhere... you really can better use every other search engine... I see lot's of questions unanswered... or senseless comments from well known people there... instead of code example and quality answers... Now most answering just to get the message point's up... but if you look @ there answers... you see most of that is rubbish... i ask me always why???
    M.
     
  14. Ryiah

    Ryiah

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    He likewise knows what happens when you don't pay attention to the industry and fail to compete. We call it CryTek.
     
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  15. Deleted User

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    Thing is, for all the flack I give Unity.. I know they're trying, they are improving and moving with the times. The core infrastructure is as easy and fast to use as it has ever been and they're catching up. They can't just stand still forever, or they'll just be pushed to the side with major engines popping up every 5 minutes.

    @Muckel

    Sorry, what do you mean by making example projects? Also unanswered questions? That's more a community thing as opposed to a Unity thing.

    I'm not sure I completely follow what you're trying to say.
     
  16. Ryiah

    Ryiah

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    @ShadowK: He's complaining about pretty much anything he personally does not find useful. Like example projects.
     
  17. Tomnnn

    Tomnnn

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    Do the android /mobile and vr team work together? Don't they need to in order to discuss things like using the mobile devices' gyroscopes as vr controllers and stuff?
     
  18. hippocoder

    hippocoder

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    Everyone works together at some point.
     
  19. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

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    I'm sorry you seem to be experiencing a bunch of bugs and issues with 5.x, just so you know though, you're not alone and we are very aware of our current state, our VP of engineering has even addressed this.
    The TL;DR of this situation is, we hear you and while we've squished more bugs than ever recently, we're working even harder to make everyone happy. And I have to say, as a Community Manager (whose job it is to make sure that when you scream about something, I'm screaming just as loudly for you internally), the devotion this company has for this community is overwhelming.

    Now I'd like to address your concerns over our focus on VR, regardless of your feeling towards the technology as a whole (this can spout a whole other debate in itself) I can guarantee that we haven't tasked our army (ok maybe not as big as an army) of developers to only concentrate on this. Like others have mentioned, we have teams, there is a VR team just like there is an iOS, Android, Graphics, Physics etc.

    Like any good business, we'd like to position ourselves the best we can for the future, a lot and I mean A LOT of developers are tinkering with VR and creating crazy new and exciting experiences. Why shouldn't we provide them the opportunity to be able to make those things as easily as possible? We can do this without dedicating our entire workforce to the cause, it would be terrible business sense if we did do that.
     
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  20. Tomnnn

    Tomnnn

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    Thread Question: Why?
    Official Answer: Why not?

    Now it's that magical post-thread time, where anything can happen. We've already got mod eyes on it in case a fire breaks out :D
     
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