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Unity3D physics based puzzle arcade game - 5 Vikings on iOS and Android!

Discussion in 'Made With Unity' started by alexsan75, Jul 3, 2013.

  1. alexsan75

    alexsan75

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    5 Vikings FULL game version will be completely FREE to download this weekend 28 - 29 september !

    Download on App Store: 5 Vikings iOS FULL
    Get it on Samsung Apps: 5 Vikings Android FULL

    check it out and Good luck with battling those Moorlocks! )
    Master your axe and spear - there will be new cool features soon that will require all your Skills!
     
  2. alexsan75

    alexsan75

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    We just launched 5 Vikings with Skillz Multiplayer on Google Play (Android version)! iOS version will be available later on

    5 Vikings with Multiplayer

    Awesome Skillz MULTIPLAYER tournament system, where you can challenge opponents in a winner-take-all competition!
    You can play for prizes with your friends or random players. Registration is easy and FREE!

    $5vikings_multiplayer_01.jpg
     
  3. alexsan75

    alexsan75

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    Just a quick update for you about Samsung Apps store: we have now over 10.000 downloads there and 5 Vikings is nr1 game on Samsung Apps in 7 countries! :)
    *statistics is related to 'default' device Galaxy Note 3, it's slightly device dependent
     
  4. TheRaider

    TheRaider

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    Thanks for posting and congrats.

    I am getting ready for my next releases (and getting excited cause my work is going to have a huge gaming display :) )
     
  5. alexsan75

    alexsan75

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    Wow, great! I'd really like to see this new game. Good luck!
     
  6. alexsan75

    alexsan75

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  7. alexsan75

    alexsan75

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  8. alexsan75

    alexsan75

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  9. TheRaider

    TheRaider

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    Do you do any special advertising/posting on sites for android. I can't seem to get any traction on android. My latest game is going okay on iOS but bad on android. It is free btw.
     
  10. alexsan75

    alexsan75

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    Actually, not.. tried once Android Apps review site ($150), but didn't get any downloads for Paid version )
    I think there are some 'booster'-services for Apps, for much cheaper price, but haven't tried it yet..

    Only using official website, facebook and twitter for linking/announcements - that's it for now. Cannot make any discounts, unfortunately, on Google Play like we do at SamsungApps - over 20.000 downloads there :)

    Have downloaded your latest game btw (on iOS Android) - really cool! Might some questions about it, will post on your thread..
     
  11. TheRaider

    TheRaider

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    Thanks :)

    And thank you for being open with advice/how you are going. My next couple will be more arcade type games instead of my hardcore puzzles lol

    General feedback I have from friends is love the game and what it looks like but has a steep learning curve and gets hard fast.
     
  12. alexsan75

    alexsan75

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    Long awaited update of 5 Vikings just has been released! [v3.0.6]

    Get FULL Android version of 5 Vikings on Google Play store: t.co/42lStRFHSe
    and... it's FREE from now on! Don't forget to tell your friends.

    What’s new in this update?
    Well, we’ve been working on it for the last 6 months and it is huge!
    • New Act3 is available now! 5 new cool Levels (40 levels in total)
    • Introducing Trading system: now you can get the Resources (glass, wood and stone) while battling Moorlocks, and then trade those for Gold!
    • Introducing SHOP system: cool Perks, Odin’s Rage and soon Advanced Weapons!
    • Introducing GooglePlay Achievements and Leaderboards! Unlock achievements and challenge your friends
    • Introducing Social Sharing: Google+, Facebook, Twitter, Instagram
    • New refined NGUI menus and navigation
    • Fixed some bugs (device orientation, camera, etc)
    • A lot of different improvements: in-game Sound, FPS, panels are now handled by database – your choice will be remembered next time you play 5 Vikings.

    What are you waiting for? Get it now! :cool:
     
    Last edited: Dec 28, 2014
  13. TheRaider

    TheRaider

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    Does that mean you have gone with ad supported since it is free?

    Amazed you are still going at it!
     
    alexsan75 likes this.
  14. alexsan75

    alexsan75

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    Hi Raider, thank you for your comment!

    If you have an Android device you can simply download 5 Vikings on Google Play [v3.0.6]: t.co/42lStRFHSe

    and see it all in action - it's FREE to install and play !
    Players can now collect the Resources and Trade those for Gold!!
    nb! check in the Shop section :) few times, it's a mixed solution.


    I will soon remove that other android Free version to avoid confusion.
     
  15. puppeteer

    puppeteer

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    I remember reading about this a year ago. It's great to see how much you invested into this.

    Can you tell us, as a developer, how profitable it has been for you? You were part of a Chillingo program of I remember correctly, but did the game gain you any money?

    Hope I'm not asking too much, but as developers we want to learn from each other.
     
  16. TheRaider

    TheRaider

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    I will load it up again on my iphone to see the changes you have made! I am not big on the android.

    I am curious how you intend to make money on the free version. I am getting ready to release my next game and I am trying to figure how to best launch it.
     
  17. alexsan75

    alexsan75

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    Yes, it's been a while :) and correct - they picked our game from 100% Indie program (by Chilingo) for publishing at Samsung Apps. The game has to be paid - that was condition for the Samsung program, and at that time I didn't have any Ads or In-Apps in 5 Vikings.

    Long story short: when the game was exposed and in the top 5-10 at Samsung we had like 10-20 paid downloads per day, not every day.. for a few weeks if I remember correctly. If I made it FREE for the weekends, we had immediately about 1.000-2.000 downloads per day! cause it was Free and in the Top 5 for several countries :cool: , but those downloads didn't give us any profit, of course.. you have to have In-Apps at least, or Ads.
    So.. we did get some profit, but far away from a reasonable amount to be satisfied, taking into account how much we have invested in developing (hundreds of hours), in different assets, etc
    We just kept going with development since it's really awesome to make games thought this is not my primary job, more like a hobby still, until we added some other important aspects of any modern game: Shop with In-Apps, Trading system, Social part and some minor Ads.

    I hope this answers somehow to your questions guys ;) it will take much longer if I describe all the bumps and mistakes on a road-trip to this day, I'd rather start another Thread about it: what to do and NOT to do for proper developing and releasing, we did learned a lot for the past 2 years! And if I have had all the knowledge about marketing and features in my game back then, it could be totally different case I suppose.
    It is not that easy to make Angry Birds similar game lol

    I can also add that I think age of Free + Paid versions of one game is in the past, unless you have next Minecraft or Cut the Rope :D, it should be one Game with In-Apps or In-Apps+Ads in it, plus optionally with Social aspects (FB, Google+). And, of course, you have to think of a strategy how to attract any potential Player to be involved in your game and use In-Apps at some point; also, be careful with Ads..
    But to get truly great buzz about your game you need a good Publisher.. which cost quite a lot, of course..
     
  18. TheRaider

    TheRaider

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    I agree free with ad's is the easiest way, however you need a pretty good volume to make it work well.
     
  19. Train

    Train

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    700 downloads in 2 days is good. And the style is good to, by the way!