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Unity3D new multiplayer layer standalone servers under same machine

Discussion in 'Multiplayer' started by GizmoMKD, Jan 18, 2019.

  1. GizmoMKD

    GizmoMKD

    Joined:
    Feb 12, 2011
    Posts:
    13
    Hey Guys,

    What is the idea on running multiple server or one server with multiple rooms?

    For example: i want to create game co-op of 2 players so how the server structure will be? one server multiple room or multiple servers under same machine on different ports?

    How unity team is planning using GCD?
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    From what I've seen of the network transport alpha, you'd have to create a room system and such on your own on top of the transport system. I haven't looked at what was implemented in the FPS demo, so don't know if they implemented rooms or match making there.
     
  3. GizmoMKD

    GizmoMKD

    Joined:
    Feb 12, 2011
    Posts:
    13
    then i have to download the FPS demo and see if there are rooms... it's weird even how this will run in cloud :)