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Unity3d Linux Editor - C'mon, Leadwerks is one step ahead!

Discussion in 'General Discussion' started by Muzzstick, Jun 19, 2013.

  1. chris200x9

    chris200x9

    Joined:
    Mar 22, 2014
    Posts:
    8
    I'm not a troll it starts fine but creating/opening any project makes it instantly crash so it's not really usable at all. I'm on archlinux with FOSS raedon drivers and I've tried both wine 1.7.14 and 1.7.15. Also even if your solution did work flawlessly with the asset store working it still wouldn't satisfy me (and many other linux users), since when has wine been a suitable replacement for a native binary? I just hope unity 5.0 comes to linux.
     
  2. Sslaxx

    Sslaxx

    Joined:
    Jul 11, 2012
    Posts:
    47
    The UE4 engine is not Open Source. It is only legally available to UE4's subscribers. I keep on seeing this misunderstanding everywhere.
     
  3. Pendrokar

    Pendrokar

    Joined:
    Mar 26, 2011
    Posts:
    95
    So Sslaxx, you haven't heard the words "free and open source"? Open source does not automatically imply free.

    Even one month subscribers, meaning the whole source code of Unreal Engine 4 can be gotten for one time charge of 19 dollars.
     
  4. Sslaxx

    Sslaxx

    Joined:
    Jul 11, 2012
    Posts:
    47
    You clearly have no idea. Just because you can get access to "the whole source code of Unreal Engine 4" does NOT make it Open Source.

    If it were open source, forks (or the source code proper) could legally be given to non-subscribers. This is not the case. Their FAQ states that "You can share the source code or tools, along with any modifications you’ve made, with anyone who is an Unreal Engine licensee who is authorized to access the same version of the engine as yours, e.g. the 4.x.x version number of your installed build."

    A licensee (subscriber) has access to the source code, for as long as they pay (subscribe or other license with Epic). A non-licensee does not. This is covered by the EULA https://www.unrealengine.com/eula - "You may Distribute Engine Code licensed to you under this Agreement (including as modified by you under the License) in Source Code or object code format, or any Asset provided to you without additional charge by Epic, to an Engine Licensee who has rights under its license to the same Version of the Engine Code or Asset that you are Distributing." and "You may not sublicense any Licensed Technology in Source Code format. You may not sublicense any Licensed Technology in object code format except to grant end users the ability to use, or to permit your publishers and distributors to market and Distribute, a Product that you Distribute as permitted in Section 1(a) above."
     
    Last edited: Apr 4, 2014
  5. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    That's not exactly meaningful. OS X is quite different from Linux, and is descended from NeXTSTEP.

    Nope. Source code access != open source.

    --Eric
     
  6. Tomza

    Tomza

    Joined:
    Aug 27, 2013
    Posts:
    596
    1/ our solution is still under development - it's not perfect, but you can use it for game development
    2/ people say me our solution "works like a charm" - they are really glad
    3/ I'm sure it works well for openSuse 13.1; see other distros which work with Unity3D well (other people say so, not me)
    4/ it can't work flawlessly for all distros because there are some differences among them
    5/ we are waiting for Damian for fixing in using Asset Store
    6/ With openSuse 13.1, I can create and open projects with no problems - no crashes
    7/ it's recommended to use the recent wine, but if you use for example previous versions, you'll get probably the same
    8/ if you are a Linux user, you should know that not all in Linux works out of the box - if don't like that, come back to Windows and have claims to Unity Team
    9/ do all what is in my tutorial, and you will have Unity3D running on Linux - if you don't want, your choice
    10/ don't wait for Unity3D Editor for Linux, because you will be waiting very long
     
    Last edited: Apr 4, 2014
  7. chris200x9

    chris200x9

    Joined:
    Mar 22, 2014
    Posts:
    8
    1. Exactly
    2. Good for them
    3. Ok so I should switch to a different distro? If I was going to switch I could just switch to Windows, it'd be much easier.
    4. Yet all native apps do (with the correct dependencies) but hey who needs native, right?
    5. Ok so it's improving, bully for you!
    6. see 3.
    7. I tried 1.7.14, 1.7.15 and 1.7.16 which was released today, how much more current can I git? See what I did there.
    8. Exactly that's why a native version is wanted/needed.
    9. I did and it's not working for me.
    10. I'm not I'm developing on my windows machine but it'd be easier if I could use it under linux.

    The reason I find your posts annoying is you don't say something like "hey linux guys try my hack it works well" you go around saying "we don't need unity3d on linux we have a hack!" What you say has the connotation of "hey unity support nothing to see here we don't need a native solution EVER everything is working perfectly with our hack." We do need a native solution, just because there is a workaround doesn't mitigate that fact.
     
  8. Tomza

    Tomza

    Joined:
    Aug 27, 2013
    Posts:
    596
    I know that Unity3D editor would be best for us, Linux users, but I don't work for Unity and i have no influence over their policy. Sorry :). If you don't like our solution, just use Windows. I say "hey linux guys try my hack it works well" because my intention is make it popular among Linux users. I want them to have more alternatives. If you don't like that, don't use that. I don't make anybody. It's important for me that you have a choice. Do what is the best for you.

    if Unity Team doesn't want create Editor for Linux, we are forced to use workaround. it's only workaround, but works for many people. if it not works for you, really sorry for that. Please help us develop this solution to be better.

    Our solution works for many people and I'm really glad. It's the best prize to me. if you wish to wait for Unity3d Editor for Linux, good luck! :)
     
  9. violinbg

    violinbg

    Joined:
    Mar 24, 2014
    Posts:
    79
    @Tomza, it's not a solution. It's a workaround. And it's good you shared your "solution" but people still want a native version and yes I'd wait for one and we can continue to ask for one.
     
  10. Tomza

    Tomza

    Joined:
    Aug 27, 2013
    Posts:
    596
    Can you imagine that some months ago you were unable to run Unity3D on Linux at all? I think people forgot that. We did really much for running Unity3D on Linux. It was a huge work of many people. And problems will always be with running non-native applications. It's not characteristic for Unity3D only.

    On openSuse 13.1, Unity3D runs flawlessly, just like under Windows (without using Asset Store, of course). But people wish to use other distros, and then have claims to me. Sorry, it's not my fault.

    By the way, I published the best configuration. If you don't like it, you will be suffering from troubles. The choice is yours.

    Yes, wait for Unity3D Editor - you hair will be gray :).