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Unity3D for Linux, when importing an asset, sets the pivot point only to the median position.

Discussion in 'Linux' started by Mikhail007, Apr 17, 2019.

  1. Mikhail007

    Mikhail007

    Joined:
    Sep 11, 2015
    Posts:
    7
    Unity3D for Linux (2018.3.0f2 Personal, Ubuntu mate 16.04), when importing an asset, sets the pivot point only to the median position. The 3D model is made in Blender, it has a complex parent-child structure. The total number of polygons is ~ 20 thousand. The reference point is set at the bottom of the model. Exported to .fbx and .obj.

    With a similar import into Unity3D for Windows (2018.3.1f1 Personal, Windows 10) - everything is fine. The reference point at the bottom of the model.

    All three import models of the model (.blend, .fbx, .obj) give the same result. Another 3D model behaves similarly.

    If you export a project (.unitypackage) to the Windows version with this object, then when you import the entire project to the Linux version, it also changes the fixed point.

    How can this be fixed?

    I would be grateful for any ideas.
     
  2. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    Your best bet is to file a bug report and attach the model in question (preferably as fbx).