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UNITY3D BUILD PIPELINE - How to setup scripts to build Unity3D projects?

Discussion in 'General Discussion' started by dilmerval, Jan 7, 2019.

  1. dilmerval

    dilmerval

    Joined:
    Jun 15, 2013
    Posts:
    232
    Unity3d build pipeline is a very handy UnityEditor.BuildPipeline class that provides you with access to build your Unity3d game to any platforms available through Build Settings.



    With the Unity3d build pipeline you can actually expose methods to external scripts to automate the build process from any type of script, this can also be used in conjunction with continuous integration to automate the Unity Build process upon successful code check ins from source control.

    The project demonstrated in this video can be downloaded or cloned from:

    https://github.com/dilmerv/UnityBuildPipelines
     
    FlightOfOne and Y_Beatle like this.
  2. dilmerval

    dilmerval

    Joined:
    Jun 15, 2013
    Posts:
    232
    Hi all !

    I added a second video where I talk about building Asset Bundles.



    Thanks
     
  3. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,754
    Again, you should really change Unity3D in the title (videos and thread).
     
    Ryiah and Peter77 like this.
  4. dotsquid

    dotsquid

    Joined:
    Aug 11, 2016
    Posts:
    224
    You have a typo visible even in the video's thumbnail upload_2019-5-10_18-46-22.png
     
  5. Y_Beatle

    Y_Beatle

    Joined:
    Feb 20, 2018
    Posts:
    9
    Thank's a lot! It's helped me!
     
  6. VideoJames

    VideoJames

    Joined:
    Aug 23, 2012
    Posts:
    10
    Thanks for the videos Dilmer. They are a great starting point to automating the build process.