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Unity3d and augmented reality...some actual information/tutorial?

Discussion in 'General Discussion' started by Juan, May 16, 2011.

  1. Juan

    Juan

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    I've located some old posts in the matter, but nothing new or usable (for me at least).

    Can someone point me into the right direction?

    Cheers.
     
  2. handsomePATT

    handsomePATT

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    its pretty simple if you follow the qualcomm guide.
     
  3. Juan

    Juan

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    And does it work with every device? I mean does it work with android/ios and windows/mac/web?

    Also, can you point me in the right direction? (a link i mean)

    Thanks for the answer handsomePATT

    Cheers.
     
  4. handsomePATT

    handsomePATT

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  5. Juan

    Juan

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    Thanks :) I'll take a look.

    One last question, i cannot find where it says the supported devices, but i think i'll manage to found it, but does it work with windows versions of our unity games? (with a normal webcam i mean).

    Cheers.
     
  6. Dreamora

    Dreamora

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    No it won't work on desktop.
    The qualcomm AR is for Android only, more precisely its restricted to Qualcomm snapdragon and newer based android devices.

    The supported device list is a bit hidden on the sdk page at https://ar.qualcomm.com/qdevnet/support_file/download/supported devices/Supported_Devices.pdf

    For desktop (windows standalone or osx standalone) you need to use a Plugin and own Unity Pro, you can't access the webcam otherwise at all.
    For webplayer its not possible at all.
     
    Last edited: May 16, 2011
  7. Juan

    Juan

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    Thanks for the info Dreamora.

    So there is no way to do augmented reality in iOs?

    I own Unity Pro, where can i find the plugin?

    Thanks again.

    Cheers.
     
  8. Dreamora

    Dreamora

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    For iOS you will need to use something else, like building something basing on Prime31s plugin or contacting the guys from String at http://www.poweredbystring.com to get AR in.
    You don't need iOS pro to use iOS plugins - plugins being a pro only thing is limited to the desktop - but to target iOS you need one of the two iOS addon licenses.
     
  9. handsomePATT

    handsomePATT

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    search string augmented reality. Its like qualcomms but for iphone
     
  10. Dreamora

    Dreamora

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    Thats the link I posted handsomePATT :)
     
  11. handsomePATT

    handsomePATT

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    oops missed that lol :p
     
  12. jcarpay

    jcarpay

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    Poweredbystring looks impressive, but unfortunately it is still unknown when they are about to release their SDK. Their site mentions publishing costs will be revealed this month, but that information is there for months already...
     
  13. xandeck

    xandeck

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    Following here to get more info when available =)
     
  14. handsomePATT

    handsomePATT

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    costs for String are 1000 if you leaving in there splash screen. 7000 without
     
  15. handsomePATT

    handsomePATT

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    but if you choose between qualcomm and string, I would pick string. I like it alot more.
     
  16. yodino

    yodino

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  17. runonthespot

    runonthespot

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    Hey there, the prices listed above are not quite correct regarding pricing of String, please see my comment on the thread
    here

    For tutorial stuff, for now, check out Bob's blog, on http://www.pixelplacement.com

    Regards,
    @runonthespot
     
  18. aleksbgs

    aleksbgs

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    When you buy Ar String you dont have source from appstore ! where is documentation !
     
  19. arada

    arada

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