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Unity3d 5 Nvidia HBAO+ Black screen on build.

Discussion in 'General Graphics' started by Reaven99, Nov 27, 2015.

  1. Reaven99

    Reaven99

    Joined:
    Oct 3, 2015
    Posts:
    39
    Hello,

    I am getting a black screen [ fading into black once turned off and on ] once i use the HBAO+ in a windows build.
    It does work in the Editor without any problems.
    I can switch the HBAO+ off and on while ingame in the build when it is off the game runs fine but without hbao+ ofcourse and when i turn it on it fade to all black.

    Does anyone have a fix fo this? or a tutorial of some sort on how to fix it so i can use HBAO+ in a build?

    Thanks in advance, Regards.
     
  2. Reaven99

    Reaven99

    Joined:
    Oct 3, 2015
    Posts:
    39
    Bump?
    I am still having this issue, no knows something?
     
  3. Alex3333

    Alex3333

    Joined:
    Dec 29, 2014
    Posts:
    342
    I have the same problem . It is very necessary assistance conditional !! Who knows how to solve it , then write .
     
  4. lka69

    lka69

    Joined:
    Jun 6, 2009
    Posts:
    39
    Same problem here, read that the cause may be:

    https://developer.nvidia.com/content/hbao-son-nor-unity

    but I couldn't get it to work
     
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