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unity3d 5.11F1 StructuredBuffer<float2> bug...

Discussion in '5.2 Beta' started by yty, Aug 11, 2015.

  1. yty


    Aug 10, 2009
    As follows, using StructuredBuffer <float2>, sampling can not be used tex2D...

    StructuredBuffer<float2> _ColorCoords;

    _ColorCoords[0].x = 0;
    _ColorCoords[0].y = 0;
    tex2D (_ColorTex,float2(_ColorCoords[0].x,_ColorCoords[0].y)); //bug The result is transparent