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Unity2D WebGL build - graphics only looking sharp in fullscreen

Discussion in 'Web' started by YolandaFiFi, Feb 21, 2018.

  1. YolandaFiFi

    YolandaFiFi

    Joined:
    Sep 22, 2014
    Posts:
    18
    Hello,

    I made a previous post about this but I've retired it as the subject has changed. I'm having a problem with every sprite looking blurry after I build to WebGL - they look great in the editor and a Mac build. I've been twisting my head with this issue, but today I found that the sprites actually look sharp when I put the WebGL to fullscreen. So it has something to do with resolution scaling, I think.

    Is there a guide to solve this somewhere? I can't find any. Or can someone help?

    Thanks in advance.