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(Unity2D) Creating a dynamic tank thread?

Discussion in 'Physics' started by OVERPOWERED99, Feb 25, 2016.

  1. OVERPOWERED99

    OVERPOWERED99

    Joined:
    Feb 4, 2016
    Posts:
    27
    I wonder how would someone create a dynamic tank track physic so that everytime the tank goes up a hill, the tank rotates specifically depending on the gradient of the hill and making the tank track dynamically change based on the surrounding surfaces (jagged, smooth, rough, etc). A good example of what I'm trying to explain is the tank in the mobile game, Hill Clim Racing.

    Thanks!