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Unity2022.1 open crash

Discussion in '2022.1 Beta' started by luoweihong, Dec 1, 2021.

  1. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    =================================================================
    Native Crash Reporting
    =================================================================
    Got a UNKNOWN while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    =================================================================
    Managed Stacktrace:
    =================================================================
    at <unknown> <0xffffffff>
    at System.Reflection.CustomAttributeData:ResolveArgumentsInternal <0x000cc>
    at System.Reflection.CustomAttributeData:ResolveArguments <0x0007a>
    at System.Reflection.CustomAttributeData:get_ConstructorArguments <0x00022>
    at Unity.Burst.Editor.BurstReflection:CollectGenericTypeInstances <0x00582>
    at Unity.Burst.Editor.BurstReflection:FindExecuteMethodsForGenericInstances <0x004ba>
    at Unity.Burst.Editor.BurstReflection:FindExecuteMethods <0x008e2>
    at <>c__DisplayClass41_0:<TriggerEagerCompilation>b__0 <0x0002a>
    at System.Threading.Tasks.Task:InnerInvoke <0x00053>
    at System.Threading.Tasks.Task:Execute <0x00023>
    at System.Threading.Tasks.Task:ExecutionContextCallback <0x00052>
    at System.Threading.ExecutionContext:RunInternal <0x001dd>
    at System.Threading.ExecutionContext:Run <0x0002a>
    at System.Threading.Tasks.Task:ExecuteWithThreadLocal <0x0012a>
    at System.Threading.Tasks.Task:ExecuteEntry <0x000da>
    at System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem <0x0001a>
    at System.Threading.ThreadPoolWorkQueue:Dispatch <0x002e9>
    at System.Threading._ThreadPoolWaitCallback:performWaitCallback <0x0006a>
    at <Module>:runtime_invoke_bool <0x00084>
    =================================================================
    Mono: successfully reloaded assembly
    - Completed reload, in 2.595 seconds
    Domain Reload Profiling:
    ReloadAssembly (2596ms)
    BeginReloadAssembly (230ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (6ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (125ms)
    EndReloadAssembly (2276ms)
    LoadAssemblies (107ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (283ms)
    TypeCache.Initialize (262ms)
    TypeCache.ScanAssembly (258ms)
    ResolveRequiredComponents (21ms)
    ReleaseScriptCaches (1ms)
    RebuildScriptCaches (62ms)
    SetupLoadedEditorAssemblies (1655ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (16ms)
    SetLoadedEditorAssemblies (6ms)
    RefreshPlugins (107ms)
    BeforeProcessingInitializeOnLoad (97ms)
    ProcessInitializeOnLoadAttributes (1244ms)
    ProcessInitializeOnLoadMethodAttributes (182ms)
    AfterProcessingInitializeOnLoad (3ms)
    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (72ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
    Registered in 0.006411 seconds.
    Start importing Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIMessageBox.prefab using Guid(10a25524b0986f9488b430e2829bbbe8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f4690d5a862a50ead9149715ab1e2b3e') in 0.016259 seconds
    Refreshing native plugins compatible for Editor in 0.48 ms, found 4 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
     
  2. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    Unity can not open, when it open then crash...with the blank window... who can tell me how to fix it ...it is my windows system problem? win10 64
     
  3. Matthew_Rouge

    Matthew_Rouge

    Joined:
    Jun 30, 2019
    Posts:
    3
    I have the same experience with M1 Mac Mini(8/512).
    Now Beta is fine.