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Unity2018 Monobehaviour Not Recognizing& Very slow performance

Discussion in 'Scripting' started by junestone, Aug 18, 2018.

  1. junestone

    junestone

    Joined:
    May 30, 2017
    Posts:
    42
    unity 2018 doesnot recognize monobehaviour with namespaces unless i random add some spaces in file,no error no warning but editor says this script cant be loaded.
    Very lag in Unity2018 when show/hide UGUI components. and the same project runs smoothly in unity2017,mostly the overhead is postscriptupdate function.
    I need hidpi function in windows ,plz QA team of Unity, I think u guys need to patch those bugs asap
     
    Last edited: Aug 18, 2018
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,754
    If you think is a bug, Unity dev team will not help you.
    That why you have bug report in Unity.
     
  3. junestone

    junestone

    Joined:
    May 30, 2017
    Posts:
    42
    Well, I have to insert space between:
    namespace X
    {
    public class A<here must be a space>: MonoBehaviour
    {
    }
    }

    And I've no plan to submit a bug because this is so obvious that any QA team could test it out.
    What a awkard situation.