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Unity2018: Lightweight Render Pipeline and WebGL

Discussion in 'General Discussion' started by Cascho01, May 17, 2018.

  1. Cascho01

    Cascho01

    Joined:
    Mar 19, 2010
    Posts:
    997
    Until now Unity WebGL suffers from big datapackages, long decompression times and missing mobile compatibility.

    Will the new rendering pipeline of 2018, especially the Lightweight Render Pipeline, have any positive influence on Unitys WebGL builds?

    I really would like to see some major improvements here.