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Unity2017.4.LTS - Lightmaps are incompatible between Windows/MACOS and iOS/Android

Discussion in 'Editor & General Support' started by caletbak2, Apr 6, 2018.

  1. caletbak2

    caletbak2

    Joined:
    Oct 15, 2014
    Posts:
    13
    Hi all,

    it seems an old lightmaps issue has been introduced again when generating lightmaps since Unity 2017.3.X.

    I am now working with LTS version 2017.4 and we are experiencing this problem: the lightmap are not compatible between platforms. If I generate the lightmap in MACOS then it works for MAC and iOS, but not for Windows/Android and viceversa.

    I was expecting to have this fixed in LTS version as... it is a long term one. But it was not.

    This is a visual sample of what it is happening: I did this lightmap in Unity 2017.4.LTS Windows 64bit version and looks nice like this (and the same for Android):

    windows_lightmap.png

    This is the same lightmap opened in Unity2017.4.LTS MACOS 64bit version, and the same in iOS build:

    mac_lightmap.png

    Is anyone aware of this problem in Unity? Because this is happening (I think) since Unity2017.3.1, not sure in 2017.3.0.

    Thanks!