Hi there, I am trying to use Unity XR to test an application. However, there is one key difference with using Oculus that I find quite annoying, and am trying to figure out a possible solution! I am able to get input working, however when I'm pressing the trigger button, this applies to Unity XR specifically, only a TOUCH is required, and not a press. Source from https://docs.unity3d.com/Manual/OpenVRControllers.html at the bottom, titled Important Controller Differences " The Event System generates Input Touch events for the triggers on Oculus Touch and Valve Knuckles controllers when Unity Input detects a touch - no trigger squeeze is necessary. " As you can see stated, the Event System will send an input touch even on touch. However, this is NOT the implementation I want, and would rather have it regularly. If anyone has any idea of how I could do this, it would be greatly appreciated, thank you!