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Unity XR Oculus Touch Input Inquiry

Discussion in 'VR' started by StitchMedia, Aug 7, 2019.

  1. StitchMedia

    StitchMedia

    Joined:
    Mar 1, 2018
    Posts:
    4
    Hi there, I am trying to use Unity XR to test an application.

    However, there is one key difference with using Oculus that I find quite annoying, and am trying to figure out a possible solution!

    I am able to get input working, however when I'm pressing the trigger button, this applies to Unity XR specifically, only a TOUCH is required, and not a press.

    Source from https://docs.unity3d.com/Manual/OpenVRControllers.html at the bottom, titled Important Controller Differences

    "
    • The Event System generates Input Touch events for the triggers on Oculus Touch and Valve Knuckles controllers when Unity Input detects a touch - no trigger squeeze is necessary.
      "
    As you can see stated, the Event System will send an input touch even on touch. However, this is NOT the implementation I want, and would rather have it regularly. If anyone has any idea of how I could do this, it would be greatly appreciated, thank you!