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UNITY XR Multi Display

Discussion in 'AR/VR (XR) Discussion' started by bjornkarlsson1, Sep 23, 2020.

  1. bjornkarlsson1

    bjornkarlsson1

    Joined:
    Jul 18, 2020
    Posts:
    4
    Hello,
    I'm using the Unity XR platform to build a VR application for the Oculus Rift S. My question is how do i make the computer monitor show the game as well as the Rift S? Is that supposed to work out of the box or do i need actively do something?

    When i open my build, the Oculus Rift S is working perfectly but the player window on my computer goes black. It shows the Unity splash logo and then goes black.

    Thanks
     
    colinleet likes this.
  2. colinleet

    colinleet

    Joined:
    Nov 20, 2019
    Posts:
    189
    Try changing: https://docs.unity3d.com/ScriptReference/XR.XRSettings-gameViewRenderMode.html

    I think it's broken though.

    I submitted a bug report this weekend about the above setting not being changeable in XRManagement (I'm also using Oculus Plugin (both most recent version) in Unity 2020.1.5/6, with HDRP).

    For me the value can't be changed from "None".

    What about you? Also what render pipeline are you using?