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Unity xcode plugin has not current Xcode in its compatibility list

Discussion in 'iOS and tvOS' started by cd80, Oct 13, 2015.

  1. cd80

    cd80

    Joined:
    Oct 13, 2015
    Posts:
    2
    What I'm doing is to call a function in objective c++ library from Unity.
    I found a great tutorial at the link below
    http://okita.com/Unity/2015/08/making-an-ios-plugin/
    but when I try to build the library and put it in the unity and build it,
    i get the warning message "Unity xcode plugin has not current Xcode in its compatibility list"
    It runs well, but doesn't call the native function
    I was once successful so I know what it's like when function properly called, but I forgot how i corrected the problem and I'm struggling for nearly 3 weeks
    Anyone having same problem?

    I'm using
    Unity 5.2.0f3 Personal
    Xcode 7.0.1(7A1001)

    I tried
    Target iOS version 8.1 (Unity & Xcode both)
    Building Active Architectures Only to both YES & NO (Xcode)
    Enable bitcode to no (Xcode)
     

    Attached Files:

    Last edited: Oct 13, 2015
  2. cd80

    cd80

    Joined:
    Oct 13, 2015
    Posts:
    2