Not sure if this is native to Unity or the Input System but when I use a wireless adapter or USB's to plug in Xbox one controllers, the new input system only detects 4 of them in the Input Debugger and I can't join anymore than 4 players into my game with them. Is this a bug or a limitation? I couldn't find any mentions of limitations for total input devices in the documentation. My game works with 5 players with 4 controllers and a mouse and keyboard but I was designing it for 8. All 8 of my controllers show up in Windows device manager and listed devices. I am using version 1.0.0 of the Input System and Unity 2020.1.0b7. I tried with 2019.3.7f1 but they weren't detected there either.