I am working on a new open source project called Navi (you can check out all the code at the github repo). In short, it is a system that transfers the sensor data via a local router to your PC for use cases in virtual reality. The system works well when connected to a local router. However, in cases, where there is no available router, I still want to be able to make a connection. As a quick hack, I am able to turn on mobile hotspot using an Android device and use that as the router. However, after doing some testing with it in crowded areas, I realized that the connection tends to break up fairly easily (my guess is the noise interferes with the signal). That made me think that I should support other types of connections such as Wi-Fi direct or bluetooth. I have looked at the AllJoyN framework, but it seems that they have discontinued Unity support. To start with, I would really like to add a simple multi-platform Wi-Fi direct connection using Unity. However, I am not sure if this is supported with the given UNET API and was wondering if people have suggestions for frameworks that can be used to make this work with Unity.