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Unity! Why isnt Unity exposing physx articulation joints?

Discussion in 'Editor & General Support' started by web76, Nov 18, 2016.

  1. web76

    web76

    Joined:
    Nov 4, 2009
    Posts:
    150
    Hi, i have been doing simulators for over 10 years, and have been quite happy with the different game physics engine out there.. started with newton, littlebit bullet, and most the physx.. In the last couple of years the rope physics has just gotten worse and worse, in Unity and physx.. physx has come up with a special joint called "articulation joints" it is more expensive than normal joints, but is also far more presise..
    Please Unity, expose these physx joints to Unity so we can make some serious simulations..
     
    Cynicat likes this.
  2. Shizola

    Shizola

    Joined:
    Jun 29, 2014
    Posts:
    476


    I would really like a built in rope component. Does anyone know why it seems as though a lot of Physx features never come to Unity?
     
  3. petersvp

    petersvp

    Joined:
    Dec 20, 2013
    Posts:
    63