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Unity WebGL Mythology

Discussion in 'Editor & General Support' started by vive_creative, Nov 10, 2019.

  1. vive_creative

    vive_creative

    Joined:
    Mar 22, 2019
    Posts:
    12
    I apologize if someone already has asked this question. But im following Unity's development on the WebGL export module. It has not been improved what so ever. No matter how optimized your shaders, models or scripts are. Unity's WebGL take forever to load.

    Also, why Sketchfab's WebGL loads instantly? Why don't unity implement what they have implemented?

    Looking forward to getting your thoughts on it.