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Question Unity WebGL bad performance on Apple products

Discussion in 'WebGL' started by Siba_M_M, May 29, 2023.

  1. Siba_M_M

    Siba_M_M

    Joined:
    Aug 11, 2020
    Posts:
    15
    Hi everyone,

    I created a Unity WebGL experience, the performance is great on windows(120 fps) and on Android devices (90fps), the issue is with Apple products, on Mac chrome it is great, but on Safari it is very bad ( less than 20), and on iPad and iPhone (Chrome and Safari ) it is 8-10 fps
    I tried using Unity 2021.3.18f1 and 2022.2.21
    Anyone is facing the same issue? How can I fix this?
    Thanks!
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    3,563
    A lot of users complain about significantly worse performance on Safari. There is no immediate fix to that.

    But that is not to say that you can't improve the performance for your particular project. You may be using graphics/quality settings, shaders, etc. that have a particulary huge impact on Safari. The only way to find out is to experiment with various settings. Profiling may provide some pointers.
     
    Siba_M_M likes this.
  3. Siba_M_M

    Siba_M_M

    Joined:
    Aug 11, 2020
    Posts:
    15
    Thank you for your reply! I'll try profiling as you mentioned.