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Unity wants to learn about your experiences

Discussion in 'Animation Rigging' started by UnityChinny, Mar 5, 2021.

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  1. UnityChinny

    UnityChinny

    Unity Technologies

    Joined:
    Feb 17, 2021
    Posts:
    69
    Hello!
    Unity wants to learn about your overall experiences working on a Unity project today - for example, what’s working well, and what are your biggest pain points?

    If you’ve worked on a project using Unity anytime recently, we’d like to hear from you via this survey! The learnings will help Unity understand how to focus our efforts to better support the needs of creators.

    Only anonymized and aggregated data will be used to help our prioritization

    This survey should take between 5 and 10 minutes to complete.
     
  2. i_cassell

    i_cassell

    Joined:
    Apr 6, 2019
    Posts:
    21
    I want to know is it possible a model that imported with "Optimize Game Objects" can use "Muti-Aim Constraint"?
    In my case ,it don't work.And throw the error "The input bones do not match the skeleton of the Avatar.
    Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer."
    Is it a bug or a design?
     
  3. UnityChinny

    UnityChinny

    Unity Technologies

    Joined:
    Feb 17, 2021
    Posts:
    69
    Thanks to everyone who took the time to give your feedback, it is very much appreciated.

    For the above question, it might be better to ask this question in another thread. But given OGO creates a flat hierarchy by design, I don't think this is a bug.
     
  4. DungDajHjep

    DungDajHjep

    Joined:
    Mar 25, 2015
    Posts:
    201
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