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Unity want to kill Perfectionist peoples? [FIXED]

Discussion in '2020.2 Beta' started by BATTLEKOT, Aug 24, 2020.

  1. BATTLEKOT

    BATTLEKOT

    Joined:
    Oct 2, 2016
    Posts:
    179
    Hey all! I'm just spotted that Scene view in 2019.3, 2019.4 , 2020.1 , 2020.2 camera not align to horizon. It is not pleasant to work with and there is no way to fix it (Restart project or reimport whole project didn't helping.

    Not only me note that, but several my friends and colleges have same problems.

    upload_2020-8-25_1-14-7.png

    Fix by user teutonicus :
    Easy temp fix for rogue scene cameras:
    - Create a new Game Object
    - Select the created Game Object
    - Zero its transform (0 0 0 translation, 0 0 0 rotation)
    - With new Game Object still selected, click "Game Object->Align View to Selected"

    If this is a recurring problem there may be an editor script in your project that's messing with your scene camera.
     
    Last edited: Aug 31, 2020
  2. brunocoimbra

    brunocoimbra

    Joined:
    Sep 2, 2015
    Posts:
    679
    Did you tried a fresh-new-empty project? All my projects here are looking correct (2019.4 and 2020.1 ones)

    2020.1
    upload_2020-8-24_19-23-59.png

    2019.4
    upload_2020-8-24_19-33-18.png
     
  3. BATTLEKOT

    BATTLEKOT

    Joined:
    Oct 2, 2016
    Posts:
    179
    migrate whole complex project to fresh project for fix that bug, that not a good way i think =)
     
  4. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    I can't say I've seen this happen on my end either and I've used all mentioned versions. Would need some repro case.
     
  5. BATTLEKOT

    BATTLEKOT

    Joined:
    Oct 2, 2016
    Posts:
    179
    sadly i cannot find a way for repro that.
    Its happening sometime somehow.
    Funny that when you click on axis on scene view or otro view - all become fine. But in regular 3d view camera not align to horizon
     
  6. Hertzole

    Hertzole

    Joined:
    Jul 27, 2013
    Posts:
    418
    I've had this happen a few times randomly. Have you tried selecting a new layout, like the default one, in the top right corner? That has helped me revert the camera.
     
  7. brunocoimbra

    brunocoimbra

    Joined:
    Sep 2, 2015
    Posts:
    679
    It could be some editor/AlwaysUpdate script you have that is affecting the Scene View camera when it shouldn't
     
  8. Lex4art

    Lex4art

    Joined:
    Nov 17, 2012
    Posts:
    445
    Never had this problem (something like that happens only when I mess with scripting camera movement).
     
    Last edited: Aug 25, 2020
  9. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,571
    Have you tried to reset the scene camera rotation via editor scripting? Have you tried to "frame" an object?
     
  10. Deleted User

    Deleted User

    Guest

    Just open a new scene.
     
  11. BATTLEKOT

    BATTLEKOT

    Joined:
    Oct 2, 2016
    Posts:
    179
    hmm not tested that way, but editor camera shared position and rotation between each scene. So in theory it wont fix that =D
     
  12. Deleted User

    Deleted User

    Guest

    Reset the layouts to factory settings then.
     
  13. FernandoMK

    FernandoMK

    Joined:
    Feb 21, 2017
    Posts:
    178
    Have you tried to click on one of the gizmo axes to make the camera return to normal?
     
  14. BATTLEKOT

    BATTLEKOT

    Joined:
    Oct 2, 2016
    Posts:
    179
    yep, that no helping.
     
  15. teutonicus

    teutonicus

    Joined:
    Jul 4, 2012
    Posts:
    68
    Easy temp fix for rogue scene cameras:
    - Create a new Game Object
    - Select the created Game Object
    - Zero its transform (0 0 0 translation, 0 0 0 rotation)
    - With new Game Object still selected, click "Game Object->Align View to Selected"

    If this is a recurring problem there may be an editor script in your project that's messing with your scene camera.
     
  16. BATTLEKOT

    BATTLEKOT

    Joined:
    Oct 2, 2016
    Posts:
    179
    Oh ,that works! Thank you very much!
     
    richardkettlewell likes this.