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[Unity VSP] Backtrace: Real-Time Error Reporting, Monitoring and Debugging For Unity Game Developers

Discussion in 'Assets and Asset Store' started by DrakesGames, May 14, 2021.

  1. DrakesGames

    DrakesGames

    Joined:
    Aug 2, 2017
    Posts:
    8
    Backtrace, a Unity Verified Solution Partner, is the best tool for game developers to capture, monitor, prioritize, and quickly resolve crashes / errors so they can spend less time fixing bugs and more time implementing awesome features!

    Backtrace’s Unity SDK is a great fit for studios of all sizes, locations, and target platforms given our ease of integration, free pricing tier for solo developers, integration support for common tools like JIRA, Slack, GitHub, and the ability to handle hundreds of millions of errors across all platforms!

    Join some of the most successful game studios like Team 17, HalfBrick, and many others and try out Backtrace for Unity today!

    Click here for a more detailed integration guide




    Cross Platform Support

    Whether you are building a game for a specific platform or across many, we support crash and error reporting across all of Unity’s supported build platforms! This is a great way to identify and debug platform and device specific issues!
    • PC, Mac
    • Android, iOS
    • Nintendo Switch
    • PS4, PS5
    • Xbox
    • Google Stadia

    Error and Crash Observability

    The Backtrace Web Console gives team leads, engineers, QA, and support staff the ability to monitor and diagnose the errors / crashes in your game.
    • Aggregate errors automatically based on their root cause / callstack
    • Triage and analyze your error data in real time via the Web Console with our highly performant queries and filters
    • Diagnose and fix specific errors with our debug view's attributes, callstack information, breadcrumbs, and much more!



    Fast, Easy Integration

    Setting up Backtrace within your new or existing Unity project is incredibly easy - it should take less than 30 minutes - and is free!

    Check out our Unity SDK's integration guide!


    How Much Does It Cost?

    Backtrace is free for one user with up to 25,000 monthly errors! Perfect for most smaller studios or teams that just want to try things out.

    We also offer paid upgrade options for additional user seats and data storage capacity for teams that need it! You can upgrade at any time so try us out for free during development and early access then upgrade if and when you need to!


    Support and Documentation Resources

    Backtrace Account Sign Up
    User Documentation
    Unity Integration Guide
    Getting Started Video
    Backtrace-Unity Github Repo

    To contact our support team, use support@backtrace.io or use our in-app support widget after you have signed up! Please feel free to reach out with any feedback or questions!


    Other Awesome Features
    • Seamlessly integrate Backtrace into your team's processes with our third party integrations like JIRA, Slack, Discord, and many more!
    • Monitor your game’s stability through time, by version, or any other dimension (Crash free session %, for example)
    • Use our new “Overview” page to get an ‘at a glance’ view of your game’s health
    • Use our C# API to send custom reports + attributes to your Backtrace instance to tailor your debugging and analysis to your needs. For example, send a report whenever fps drops below a certain threshold or a user performs a specific action
    • Customize Backtrace’s error aggregation rules to ensure your error data is as efficiently organized as possible
    • Send attachments along with your reports to assist in debugging
    • Enable our offline database feature to ensure error reports are sent, even if a user is offline at the time it occurs
    • Create saved views in the WebConsole to easily monitor / switch between data views that are most relevant to you and your team
    • Push automated reports and/or alerts to your communication channels (email, JIRA, etc..) to help you keep an eye on your game’s crashes, even while outside of the Web Console
    • Export relevant data for further analysis in third party business intelligence / analytics tools
    • Starting a project in another game engine? We also have SDKs for Unreal, CryEngine, native android and iOS, and many more!


     
  2. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    anybody using this? thinking to integrate it but seems not many people is using it ATM ?