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Unity VR Playercontroller Rigid body (for Oculus Quest)

Discussion in 'AR/VR (XR) Discussion' started by stippy, Mar 1, 2020.

  1. stippy

    stippy

    Joined:
    Mar 1, 2020
    Posts:
    9
    Hey everyone,

    I am currently trying to ge into the whole Unity development for VR. Target System is the oculus quest. I would like to create a player controller based on physics, therefore rigid body and not character controller. Although I am a bit stoked that there seems to be no asset or anything for that already. I would like to implement functions like wallrunning and a grappling hook including physics (swinging) and all information I found is showing that that is a lot of work to implement if a character controller is used.

    There is the XR Interaction Toolkit, which seems to be pretty newly released and still in early phase, then there is the VRTK Version 4, which is also still in beta and apparently somewhat not documented and having some bad bugs. Also the OVR controller only used character controller, but no rigid body.

    So, what would be your way to go there? Creating it from scratch? Or is there a good one already (at least example)?

    Also: Use XR Interaction, VRTK V4 or OVR for the other parts of interaction? Opinions welcome.
     
  2. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,446
  3. stippy

    stippy

    Joined:
    Mar 1, 2020
    Posts:
    9
    Hey,
    Thanks for the hint, I'll look into that =)
     
    ROBYER1 likes this.