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Unity VR High detail when zooming on Globe?

Discussion in 'VR' started by unity_CmzqIOgMRopC4Q, Apr 23, 2019.

  1. unity_CmzqIOgMRopC4Q

    unity_CmzqIOgMRopC4Q

    Joined:
    Apr 5, 2019
    Posts:
    13
    Hello everyone.

    What I am trying to achieve is that a user can zoom in (using the Vive Controllers) on a globe and then the "map" changes to a different high resolution map/view.
    Exactly how Google earth works, or how the following video works


    Our current situation is that we can zoom on a Globe (64K resolution). This looks pretty good from a distance, but if the user zooms in on the globe and goes like really close, then it looks blurry as hell because we are not rendering the closer part of the map.

    I think the problem is clear, but do not mind to ask for more information.

    Thanks in advance,

    Daan