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Unity VR : Different Content between Screen and Rift

Discussion in 'AR/VR (XR) Discussion' started by Samsson, Jul 9, 2015.

  1. Samsson

    Samsson

    Joined:
    Oct 12, 2010
    Posts:
    165
    Hi,

    With the Oculus Plugin it was possible to display a classical interface with a normal camera before to "launch" the VR inside the Rift. I simply made a script which disable OVR camera and enable a normal camera. Then, on screen you had a classical display.

    It's not possible with Unity 5.1 and it would be great to be able to be able to display a normal camera at some point and then to switch to VR.


    Any of you know how to do that ?


    (By the way, it will be useful to enable/disable positionnal tracking, which is actually not without "
    Oculus Utilities for Unity".)
     
  2. EdBlais

    EdBlais

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    311
    You can turn off VRSettings.enabled to get the desired camera behaviour you are looking for with the 5.1 Native support