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Official Unity Visual Scripting 1.8 released

Discussion in 'Visual Scripting' started by ashley_unity, Dec 15, 2022.

  1. ashley_unity

    ashley_unity

    Unity Technologies

    Joined:
    Dec 18, 2016
    Posts:
    21
    Hi all,

    As covered in our last update, we are happy to share that Unity Visual Scripting version 1.8 has been released. Due to new package requirements, there will be a short delay for this version to appear within the Package Manager but you can access it today by changing the version number to 1.8.0 in your project manifest. This version will be visible in the Package Manager and set as the package default when the next Unity 2021.3 and 2022.2 patch versions are released.

    UVS_1-8.png

    What's New
    • Resolved issues
      • Visual Scripting settings now only save to disk when modified.
      • Changing the name of a parameter in your code will no longer cause its related API node to break.
      • Fixed various bugs causing graph corruption, broken subgraph connections, parameter renaming, OS path limit, documentation, serialization, and build issues.
      • AOTStubs now generate for all nodes regardless if they represent a runtime or editor member, fixing the issue of API nodes being stripped from IL2CPP builds.
    • Additions and improvements
      • View and navigate your graphs more easily with increased graph zoom range
      • Improve graph organization with new Sticky Note commenting options for all graphs
      • A confirmation pop-up now stops accidental resets of editor/assembly/type settings
      • Nodes broken due to missing scripts are now temporarily converted into placeholder nodes until either their original type is defined again or the user replaces them. To make updating these nodes easier, a "Replace Node" option now appears for them via the Graph Inspector.
    View the complete change log here.


    What's Next

    After giving UVS 1.8 a try, let us know how it's working for you. Our recent community update covers what the Visual Scripting team will be working on next, and don't forget you can vote on our roadmap items, or submit your own ideas, through the Unity Roadmap Portal.

    Looking forward to hearing your feedback and learning about the projects you're working on. Until next time, wishing you happy holidays and a great new year!
     
    sandsalamand, Ignacii, N04H08 and 5 others like this.
  2. Hellwaiker

    Hellwaiker

    Joined:
    Jan 8, 2016
    Posts:
    118
    Hi, I don't see this update in the package manager. I tried downloading 2021.3.16 which was released yesterday but visual scripting 1.8 does not show up there either.
     
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,971
    You probably can manually edit the packages.manifest
     
    Hellwaiker likes this.