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Bug Unity version 2022.3.10f1 crashes after converting to X12 with screen space reflections on.

Discussion in 'Editor & General Support' started by CenobiteShadoweaver, Sep 23, 2023.

  1. CenobiteShadoweaver

    CenobiteShadoweaver

    Joined:
    Nov 1, 2022
    Posts:
    44
    CrashAfterconverting to HDRP..png Ok so i haven't used Unity in 6 months due to office renovations and now i am finally able to pick up on developments i left i now find everything now crashes in the new version of LTS Unity, soon after i complete the HDRP wizard for setting up direct X 12 and ray tracing features which have always worked in previous versions i get continual CTD when i goto view any materials folder, normally materials will render here when viewed if not they will stay a pink shader if they are still in URP format which you then import any materials from the base model and flip the default lit setting to opaque if needed, set some materials to cutout or faded depending on what's needed. Now i can't even do any of this i just open the materials folder and the editor just crashes.
    The video card i'm using is a RTX 4070 12GB with an I9Xcore processor on the mainboard that has an ample 256GB memory for caching, now i never had any issues with viewing and converting HDRP materials when i was using the RTX 2080ti which is supposed to be a much less powerful card now with current technology.

    So is it this video card that can't handle the HD files in this editor or the editor itself because i have no issues using Unreal 5.3 it renders perfectly quickly on epic settings like 4k upto cinematic settings for things like eye max size screens. View attachment 1308944
    I deleted this project uninstalled the editor and reinstalled only to have the same crash issue, so how do you fix this or do i wait for a version that works again because as you can see from previous versions here in this shot that everything worked fine a long long time ago in a digital galaxy far far away.
    BaseSettingHDRP.png
    Old version worked fine with bridge to other editors working fine. Now nothing works.
     
    Last edited: Sep 23, 2023
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    4,360
    First, unless you experience crashes in other projects or editor versions, the issue is most likely within the project itself. Nevertheless it cannot hurt to a) update video drivers, and specifically choose nvidia‘s Studio drivers over game ready as they are said to be more stable for creative work.

    Then b) I would close the project and IDE and delete the Library folder to make sure there isn‘t stale or corrupt cached data. This often fixes the odd issue that appears to have no discernible cause, especially after upgrading editor versions.

    Since the crash is in a specific folder with assets in it, try creating a new empty project and then copy that folder to the new project just to see if the crash is due to the folder contents. If so, perhaps all you need to do is to find that one asset that is maybe corrupted. You do so by divide and conquer: delete the first half of the files until it stops crashing so you can narrow it down to one or more files.
     
  3. CenobiteShadoweaver

    CenobiteShadoweaver

    Joined:
    Nov 1, 2022
    Posts:
    44
    Yeah i updated to the most recent video drivers this hasn't fixed my issue, i have started the project from scratch and it crashes still with nothing installed just looking at the material file after converting for full direct x12 HDRP pipeline and all it's requirements, i have all green ticks in the HDRP wizard so it all should show up fine after i had installed any diffuse profiles and set any hdrp settings some assets might have.

    Thing is i don't even get to this point now before it CTD's just adding new content from the package manager kills it when viewing the material which was never the case before.
    Just after creating a new project it will crash with now new assets added.

    So it allows me to import and add new package files but not view or manipulate them without crashing it seems.