I am currently trying to build my game for xbox one, using UWP build module. The app export succeeds, but when attempting to build for a remote or local machine in VS 2017, the build fails with the following error. Error The command ""C:\Users\USERNAME\Unity Game Builds\GAMENAME\Builds\XboxBuilds\Trial8\Unity\Tools\AssemblyConverter.exe" -platform=uap -bits=64 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.17134.0 -path="." -path="C:\Program Files\Unity\Hub\Editor\2018.2.8f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x64\Release" -workingDir="C:\Users\USERNAME\Unity Game Builds\GAMENAME\Builds\XboxBuilds\Trial8\GAMENAME\\" "@C:\Users\USERNAME\Unity Game Builds\GAMENAME\Builds\XboxBuilds\Trial8\GAMENAME\AssemblyConverterArgs.txt"" exited with code 1. GAMENAME C:\Users\USERNAME\Unity Game Builds\GAMENAME\Builds\XboxBuilds\Trial8\GAMENAME\GAMENAME.csproj 509 (I replaced my name with ''USERNAME" and the project name with "GAMENAME") I'm on unity version 2018.2.8.f1 and the latest version of VS. Here are my player settings: https://gyazo.com/42670a9165555e34814b996a30bb305d Any help would be very appreciated. I'm just trying to test my game on my Xbox one. Thanks in advance to any replies.