Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2023.1 beta is now available for testing. To find out what's new, have a look at our 2023.1 feature highlights.
    Dismiss Notice

Question Unity use emscripten sdk for WebGL ???

Discussion in '2020.1 Beta' started by dullahan-gate, Jul 29, 2020.

  1. dullahan-gate

    dullahan-gate

    Joined:
    Jul 28, 2020
    Posts:
    1
    Hi everyone, sorry for my English. I have problems compiling an EMPTY project in WebGL. I just installed unity with the compiler module under webgl and that's it, no additional settings were made.


    Code (CSharp):
    1. Failed running C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:\Uniti\bild2\newpapka\New Unity Project\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="D:\Uniti\bild2\newpapka\New Unity Project\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\Variations\nondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="D:/Uniti/bild2/newpapka/New Unity Project/Temp/StagingArea/Data/Managed" --generatedcppdir="D:/Uniti/bild2/newpapka/New Unity Project/Temp/StagingArea/Data/il2cppOutput"
    2.  
    3. stdout:
    4. Running il2cpp.exe in server GC mode.
    5. Building build.bc with EmscriptenToolChain
    6.     Output directory: D:\Uniti\bild2\newpapka\New Unity Project\Temp\StagingArea\Data\Native
    7.     Cache directory: D:\Uniti\bild2\newpapka\New Unity Project\Library\il2cpp_cache
    8. il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. (�� ���� ���� ����� �.) (�� ���� ���� ����� �.) (�� ���� ���� ����� �.) (�� ���� ���� ����� �.)
    9. ---> System.ComponentModel.Win32Exception (2): �� ���� ���� ����� �.
    10.   at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    11.   at System.Diagnostics.Process.Start()
    12.   at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
    13.   at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
    14.   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    15.   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    16.   at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
    17.   --- End of inner exception stack trace ---
    18.   at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
    19.   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    20.   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    21.   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    22.   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    23.   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    24.   at il2cpp.Program.Main(String[] args)
    25. ---> (Inner Exception #1) System.ComponentModel.Win32Exception (2): �� ���� ���� ����� �.
    26.   at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    27.   at System.Diagnostics.Process.Start()
    28.   at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
    29.   at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
    30.   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    31.   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    32.   at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
    33.  
    34. ---> (Inner Exception #2) System.ComponentModel.Win32Exception (2): �� ���� ���� ����� �.
    35.   at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    36.   at System.Diagnostics.Process.Start()
    37.   at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
    38.   at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
    39.   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    40.   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    41.   at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
    42.  
    43. ---> (Inner Exception #3) System.ComponentModel.Win32Exception (2): �� ���� ���� ����� �.
    44.   at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    45.   at System.Diagnostics.Process.Start()
    46.   at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
    47.   at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
    48.   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    49.   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    50.   at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
    51.  
    52. stderr:
    53. Unhandled exception. System.AggregateException: One or more errors occurred. (�� ���� ���� ����� �.) (�� ���� ���� ����� �.) (�� ���� ���� ����� �.) (�� ���� ���� ����� �.)
    54. ---> System.ComponentModel.Win32Exception (2): �� ���� ���� ����� �.
    55.   at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    56.   at System.Diagnostics.Process.Start()
    57.   at Unity.IL2CPP.Shell.SetupAndStart(ExecuteContext context, Boolean asyncMode)
    58.   at Unity.IL2CPP.Shell.ExecuteAsync(ExecuteArgs executeArgs, IExecuteController controller, Boolean asyncMode)
    59.   at Unity.IL2CPP.Shell.Execute(ExecuteArgs execute<message truncated>
    60.  
    Code (CSharp):
    1. Exception: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!
    2. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    3. UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    4. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    5. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    6. UnityEditorInternal.IL2CPPBuilder.Run () (at <b17f35b08b864a3ca09a7032b437596e>:0)
    7. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    8. UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373)
    9. UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:911)
    10. UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    11. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    12. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    13.  
    Code (CSharp):
    1. Build completed with a result of 'Failed'
    2. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    3.  
    Code (CSharp):
    1.  
    2. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    3.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <b17f35b08b864a3ca09a7032b437596e>:0
    4.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <b17f35b08b864a3ca09a7032b437596e>:0
    5. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    6.