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Unity URP spamming player log until reach memory limit

Discussion in 'Universal Render Pipeline' started by BATTLEKOT, Jun 24, 2020.

  1. BATTLEKOT

    BATTLEKOT

    Joined:
    Oct 2, 2016
    Posts:
    179
    Hello everyone! I'm note that Unity 2019.4.1 and URP 7.3.1 have strange problem that cause user PC crash.

    How its happening? When you enable player log function (for collect logs and bugs) it generate every second multiple lines in log like this one:

    Realtime GI is not supported in Universal Pipeline. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    And that keep happening until log build game closed.
    So player log can take up to 500 000 MB size on disk and not allow to our users upload that big files.
    + generate that lines in log killing performance too!

    We disabled any real-time GI and GI in game, our game using real-time lighting only, no baked light.
    Somebody have same issue?

    Bug report
    Case 1258369
     
  2. Shaunyowns

    Shaunyowns

    Joined:
    Nov 4, 2019
    Posts:
    328
    Hey @BATTLEKOT, I'll chase this up and see if we can get an answer for you!
     
  3. BATTLEKOT

    BATTLEKOT

    Joined:
    Oct 2, 2016
    Posts:
    179
    thanks! Let me know if you need more info, our project also in Unity Collab, so maybe you have tools for download projects from Unity collab.
     
  4. marcrem

    marcrem

    Joined:
    Oct 13, 2016
    Posts:
    340
    No news?
     
  5. Shaunyowns

    Shaunyowns

    Joined:
    Nov 4, 2019
    Posts:
    328
    I can prod this over again, fingers crossed!
     
  6. lmartellmc

    lmartellmc

    Joined:
    Aug 3, 2018
    Posts:
    23