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Unity UnityEngine.XR.Recenter not working on Quest

Discussion in 'AR/VR (XR) Discussion' started by StitchMedia, Jun 13, 2019.

  1. StitchMedia

    StitchMedia

    Joined:
    Mar 1, 2018
    Posts:
    4
    Hi all, I'm having a weird problem where I'm trying to call the
    Code (CSharp):
    1. Recenter()
    function. So I am currently trying to develop on the rift, and then building on the Quest. However, I am facing a problem, when I call the recenter function on the rift, everything works perfectly and as intended. However, when I test it on the Quest, the function does not seem to work at all. Does anyone have the same thing?


    If it matters, I'm using Unity 2018.4.0f1 LTS


    Thanks all!
     
  2. Ostwind

    Ostwind

    Joined:
    Mar 22, 2011
    Posts:
    2,804
    Where do you want it to recenter, or better what are you exactly trying to do?

    On the Rift the forward direction is a fixed one that you set during the sensors calibration and it always remains the same. On the Quest there is no real forward and user has the ability to recenter at any point.