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[Unity uNet Animation Sync]

Discussion in 'UNet' started by Cyprotic, Nov 9, 2016.

  1. Cyprotic

    Cyprotic

    Joined:
    Mar 12, 2016
    Posts:
    2
    Hi guys,

    Im currently developing a unity multiplayer game using uNet but i kinda got stuck in syncing animations to another player.

    I'm using Adobe Fuse to get models and animations, i did my animations to work on the local side (the player can see his own animation) but i really don't know how to send it over the network.

    P.S: If possible please be simple and step by step about it because i'm still learning uNet and Unity and can't make the complex stuff.

    Thx in advance!
     
  2. DRRosen3

    DRRosen3

    Joined:
    Jan 30, 2014
    Posts:
    683
    You can look into using the Network Animator component and it's extremely reliable (depending on a number of things like server authoritative or not)...but depending on what you're trying to develop, UNet may not be ready for you out of the box at this point.