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Unity unable to find Blender

Discussion in 'Asset Importing & Exporting' started by narosis, Mar 31, 2020.

  1. narosis

    narosis

    Joined:
    Mar 24, 2020
    Posts:
    2
    Unity is giving me the following error in the console:
    "Blender could not be launched.
    Make sure that Blender is installed correctly and in your PATH."

    so I added the following path to my /etc/paths file:
    "/Applications/Blender Foundation/Blender 2.82a/Blender.app/Contents/MacOS"
    Now if I type "Blender" on the command line/Terminal Blender opens so I am absolutely sure Blender is in my path, my query to whomever knows the correct answer is, "Why is Unity not finding [or even making the effort to call] Blender?
     
  2. narosis

    narosis

    Joined:
    Mar 24, 2020
    Posts:
    2
    ANSWER: I remembered the reason I use a USB Stick for my Unity/Udemy courses, Unity has "issues" with case sensitive file systems... keeping that in mind I took a shot in the dark and created a symbolic link to my Blender executable [which I made lower case], then re-saved my .blend file and what do you know, my Blender file was recognized as a prefab in Unity and now I am up and running! Back to learning Unity & C# since the majority of my day was spent learning aspects of Unity & Blender I did not expect to have to encounter nor familiarize myself with. Now I can put to bed the thoughts I had that macOS was going to be incompatible with my learning experience.
     
  3. newjerseyrunner

    newjerseyrunner

    Joined:
    Jul 20, 2017
    Posts:
    966
    /Applications is not a directory, you forgot the tilda: ~/Applications is what you want.
     
  4. ludomitch198

    ludomitch198

    Joined:
    May 23, 2020
    Posts:
    10
    @narosis Could you please explain exactly how you got this to work with a symbolic link? I tried doing something like below and it's still not working:

    sudo ln -s :/Applications/blender.app/Contents/MacOS /blender
    echo export PATH="$PATH:/blender" >> ~/.bash_profile

    I've also made my blender exectuable lowercased and that's not working either...