SVG in Unity UI You've all be asking so we worked on it and are ready to share at least the first step towards SVG support inside Unity UI. We are sharing the script this way to get it into your hands faster so we can get feedback but it will be included in a future version of the SVG package. This also may not be the final version that gets shipped in the package but it should be pretty close. Please let us know if you use this and if it works or horribly breaks in some manor such that we can look into why. As a note Unity UI render mode of "Screen Space - Overlay" does not have AA support, if you need AA to make it really crisp you might want to switch the Canvas to be "Screen Space - Camera" Usage: For simple SVG images simply place the SVGImage component on the GameObject. For a Gradient SVG Image you will need to create a "Gradient" material which has the "Unlit/GradientVector" shader assigned. You can then assign the material to the SVG Image component. You will also have to change the Canvas "Additional Shader Channel" to include "TextCoord2" otherwise the UI system will ignore that data.