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Unity UI Scale With Screen Size Problem Found

Discussion in 'Editor & General Support' started by qiveal, Apr 13, 2022.

  1. qiveal

    qiveal

    Joined:
    Jan 31, 2022
    Posts:
    320
    I've narrowed my UI problem down to the scaling, it has nothing to do with anchors. Even on the smallest screens my anchors are correct. Is there a way to make all of the UI proportional no matter what screen it's on? With the current anchors on small screens the UI will just overlap.

    EDIT: For example, 400 pixels away from the bottom of the screen on a 1200 pixel tall screen isn't the same as 400 pixel away from the bottom of the screen on a 800 pixel tall screen. So yea how can I make it that kind of proportional, and how can I make my UI elements actually change size?
     
  2. Bobgold20

    Bobgold20

    Joined:
    Jan 18, 2021
    Posts:
    2
    Is the screen ratio at a fixed ratio eg 16:9 instead of free ratio.
    If not try and change this.

    Another workaround could be to convert the ui to world space, and scale and move it that way.