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Question Unity UI Pointer Enter and Exit keep triggering in loop even when mouse pointer is stationary

Discussion in 'UGUI & TextMesh Pro' started by TheGameNewBie, Apr 4, 2023.

  1. TheGameNewBie

    TheGameNewBie

    Joined:
    Jul 27, 2017
    Posts:
    92
    I have a simple arrangement for a card.
    Card UI Arrangment.PNG
    The 'Raycast Holder' has raycasting enabled and all others have disabled.
    I'm using Pointer Enter and Exit events to determine when the mouse is hovering over a card, but for some reason, the events keep firing in loop even when the pointer is stationary on a card.
    There are no other UI Objects that seem to interfere with the raycasting so I have no idea why the card is repeatedly firing the events.
    A video of the problem :

    You can see the Debug.Logs at the bottom (I have collapse turned on)
    Why might this be happening? and How can I fix it?
    Any help is appreciated.