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Unity UI has more draw calls than UI + Sprite Renderer combo?

Discussion in 'UGUI & TextMesh Pro' started by pmaloo, Jul 13, 2015.

  1. pmaloo

    pmaloo

    Joined:
    Jan 25, 2015
    Posts:
    35
    I have a Unity project with a simple scene consisting of couple of buttons and text under them. The previous developer had used a mix of new GUI (for text) and Sprites (buttons - common base + icon). After batching, there were a total of 6 draw calls.

    When I changed it to the completely use new GUI, it ended up increasing the calls to 10.

    Screenshot using Unity UI and SpriteRenderer


    Screenshot using Unity UI Only


    Is there anyway to just use the new UI and still lower the draw calls?
    FYI: All images are on the same atlas except the divider lines.
     
    Last edited: Jul 13, 2015