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Unity UI - FPS drops below 30 when activating UI gameobject

Discussion in 'UGUI & TextMesh Pro' started by Nsingh13, Jun 5, 2020.

  1. Nsingh13

    Nsingh13

    Joined:
    Dec 17, 2014
    Posts:
    36
    Hello,

    I have an android game that currently runs at about 37 fps. This is also the case when I turn on the main canvas. However, when I enable an object in the main canvas, the fps drops to 28. The funny part is that the object that I enabled has all components of it off (even the image renderer). Although just by enabling that object, my fps drops so much. I'm using the latest version of Unity.
     
  2. Antistone

    Antistone

    Joined:
    Feb 22, 2014
    Posts:
    2,827
    Is this a temporary drop at the moment you activate the object, or does your fps stay low as long as the object is active?