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Unity tries to reach d3d11 with wrong path and then crash

Discussion in '2019.1 Beta' started by segant, Feb 1, 2019.

  1. segant

    segant

    Joined:
    May 3, 2017
    Posts:
    196
    In editor log it shows as
    (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/D3D11Window.cpp Line: 186)
    Crash!!!

    As you see some slashes are backward after Runtime folder.
    It happens in keystore signing too.It's not fixed either

    Case number: 1122959
     
    Last edited: Feb 1, 2019
  2. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,659
    FWIW, the thing with the slashes is harmless.

    From looking at the editor.log attached to the bug report, it looks like
    IDXGISwapChain::Present()
    fails for some reason, and then the crash happens when doing bookkeeping at the end of the following frame. I'll have to leave this for someone on the Graphics team to investigate exactly what is failing and why, though.